There's plenty of videos that you can find on the web of people falling down, walking into walls, just getting hurt, even with Passthrough which is helping with some of those things," he told Protocol. "There's all sorts of OSHA and other situations you have to think about when people use VR. Avi Bar-Zeev, the CTO of RealityPrime and a VR pioneer who has worked on virtual reality and augmented reality for Apple, Google, Amazon, Microsoft and others told Protocol he would encourage any employer purchasing VR equipment for teams to take a careful look at the liabilities they are incurring, as much of the responsibility falls on the company if anything goes wrong. Some say corporate decision makers will also need to consider the possible liability agreements listed in Facebook's terms. This could potentially pose a problem for employees who do not have a social media account or don't want to use their personal account for anything work related. ![]() Participants should also keep in mind that users need a Facebook account to use the Oculus Quest 2. Purchasing a Quest 2 without a business account starts at $299. Purchasing the headsets and accessories for an employee via Oculus for Business currently costs $799 per person. Companies are also offered the option of purchasing Oculus for Business, which includes the VR equipment, software, warranty and two years of customer support. A person has to have a Quest 2 to create an account and the same goes for anyone else who wants to join the meeting in VR. While the download of Facebook's new app is free, companies will need to purchase the Oculus Quest 2 equipment, which includes the physical headset for employees. In other cases, when this is not possible, the data is encrypted before going through a Facebook server. In order to keep people's data private (think important company numbers being written regularly on the virtual white board), Facebook said for the most part the software streams data via a peer-to-peer connection directly from the computer to the headset - meaning no one device sends or receives the data. Spatial audio also makes it sound like a real meeting room, right down to the fact that those sitting closer to you will sound louder than those sitting further away. Participants are able to take notes on their computers and write on a virtual white board as well. A truly meta experience.įor people using the full virtual version of the app, Workrooms maps their computer keyboard and desk to situate them in the room. Attendees who are not using the Oculus headset appear within the virtual meeting room as if they are on the video screen in the virtual room. ![]() Meetings allow for up to 16 attendees in the virtual room, although up to 50 can dial into the meeting without the Oculus 2 headset. Facebook also prompts users to download and install the Horizon Workrooms app from the Oculus store using the headset. On Thursday, Facebook launched the open beta version of Horizon Workrooms - a VR workplace app for teams that can be downloaded via its Oculus technology.Įager users can obtain the app by making a Workroom team account via Facebook's Workrooms site and sending their teammates invites to join. VR, which was once reserved for video games and one-off immersive experiences, has officially made its way into the conference room. Here's what you need to know about Facebook's new meeting product, and what to consider when deciding whether to introduce your team to VR meetings. ![]() ![]() But experts say there's still a lot for corporate decision makers to consider before pushing their teams into an avatar-filled meeting room.įor one, there's the feasibility of asking employees to wear a VR headset while an executive spends an hour sharing a company's latest projections. The launch of Facebook's Horizon Workrooms has some wondering if their next team meeting should be in VR.
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